Technically absurd, in the best possible way What followed was several years of learning, community, discovery, and of course, enjoyment, which transcend anything I have personally experienced from a video game before or since. "This is the best game ever made," he opened, "but you need the cRPG mod to really play it." ![]() I eventually cracked and asked him what it was all about. "*Friend who normally plays really difficult games* has started playing Mount & Blade: Warband." Many times, over and over, for weeks. ![]() I came across it how I suppose lots of us discovered games back then: Steam popup notifications. I was around 25 years old, working as crunchy functionality QA on a driving game in a medium-large team. Mount & Blade: Warband found me at an odd time of my life. ![]() This entry was contributed by John Nejady, technical producer at Coconut Lizard and veteran of Sumo Digital, Ubisoft, and CCP Games. ![]() Why I Love is a series of guest editorials on intended to showcase the ways in which game developers appreciate each other's work.
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